Sometime there are two main inventory items you need for a project, and with the Offhand, you can just use one slot, whereas in Bedrock edition, you have to switch BACK and FORTH and BACK and FORTH. ![]() Some pairs are ladder and block (to make a quick ladder tower), Pickaxe and Torch (For mining), Pickaxe and block (for building), and many other things. You can keep fireworks there for easy flight access, food for easy food eating, and use pairs. In Java Edition, you can literally put anything you want in the offhand, and activate it when your main hand is inapplicable. (And maybe a couple other little things). You can only use shields, totems, arrows, and maps. In Minecraft Bedrock edition, the Offhand is way less powerful than MC Java Edition. I actaully made a similar bug report before I saw this one. Please just give us the full functionality that the offhand is supposed to have. Nowhere near the smooth and quick click-to-block that java has. Easy to do in Java, just pop the tool into your offhand and spend some time at your local xp farm, rather than the annoying "swipe with sword, QUICK switch to your tool before the xp gets to you!!!!okay now back to the sword" that Bedrock has to deal with.Īnd I agree that the crouch-to-block mechanic is garbage and has gotten me killed on more than one occasion because of how unpolished it feels. Putting mending on your tools is a little pointless in Bedrock because you have to be holding the tool for the experience to go toward repairs. One thing I'm surprised OP didn't mention is mending. Yes, please PLEASE fix the disparity between Java and Bedrock offhand functionality! The offhand is so useful in Java as it allows you to wield a tool and block at the same time (ie a pick and some type of stone for quick placing and breaking when building), plus the ability to quickly slap down torches (super useful for clearing out gravity blocks like sand and gravel, which is just really cumbersome and annoying to do in bedrock). I actually made a post spefically about the Touch contro "I don't like tons of buttons cluttering my screen." Add another button to hide the other buttons just like the f1 button on PC. Just add a button on screen to support it. ![]() If we're talking parity, the offhand shouldn't be neglected.Īt this moment, some people might ask, "so how is this gonna work with other controls, for example, touch?" Simple. Java players were able to place blocks, eat food, shoot arrows and snowballs with the offhand slot for years, which Bedrock players envied. The current Bedrock offhand doesn't even look like a HAND slot, but rather, some sort of a belt/ring/ornament slot that gives the player extra quirks, opens a floating widget, or some tiny mechanics that are so inferior to call it a hand slot. The sneak-to-block mechanic, in my opinion, just looks like an excuse for not updating the offhand and control system. Every hand-held tool in the game is supposed to be used via clicks in PC, triggers on Consol, and tap/tap&hold on touch. However, what we actually got was a strange and slow mechanic that isn't even consistent with the other tools. When I heard that shields are comming to Bedrock, I was pretty hyped for the potential offhand fix that would come alongside the blocking mechanic. TL DR: Throw away the sneak-to-block mess and update the controls to make the correct mechanic that Java uses possible in all platforms.
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